This allows you to develop and test without launching your game through the Steam client. One exception is if a steam_appid.txt file is present then this will return false regardless. If it returns false, then your game was launched by the Steam client and no action needs to be taken. This effectively runs steam://run/ so it may not relaunch the exact executable that called it, as it will always relaunch from the version installed in your Steam library folder. If this returns true then it starts the Steam client if required and launches your game again through it, and you should quit your process as soon as possible. S_API bool S_CALLTYPE SteamAPI_RestartAppIfNecessary( uint32 unOwnAppID ) NameĬhecks if your executable was launched through Steam and relaunches it through Steam if it wasn't. in Release State: Unavailable, or it's missing default packages. Your App ID is not completely set up, i.e.Your game must show up in your Steam library.
Steam api init failed license#
Steam api init failed Pc#
Setup instructions for the PC Café model (incl. PC Café Requirements and Sign Up Instructions Steamworks Virtual Conference: Steam Deck How to load and run games on the Steam Deck Dev-Kit Steamworks API Example Application (SpaceWar)ĭistributing Open Source Applications on Steamĭeveloping for Steam Deck without a Dev-Kitĭebugging Windows Games on a Steam Deck Dev-kit Steam Input Gamepad Emulation - Best PracticesĮvents and Announcements Visibility Stats Reporting Creating Bundles Across Multiple Developers/Publishers - Betaīroadcasting a Game Demo to the Steam Storeīroadcast Moderation and Adding Moderators