The first game, Deep Blue Kasparow, Philadelphia 1996 became famous. He won three games, lost one and two games were drawn. In February 1996 was the first match between Kasparov and Deep Blue (Computer) in Philadelphia. Despite that, using the technique of singular extensions it could also follow lines of forced moves that reach even further, which is how it once found a checkmate in 18 moves. First Match 1996: Chess Deep Blue Computer versus Garry Kasparov (former world champion). Its algorithms were quite simple evaluation functions, but it could examine half a billion chess positions per move in tournament games, which is sufficient to reach depth of 10 or 11 moves ahead in complex positions. .accused the computers designers of altering their programs style of play before each game, making Deep Blue an entirely different player each time. Some engineers who designed Deep Thought also worked in the design of Deep Thought 2. When Garry Kasparov beat IBM’s chess computer in 1989 he told the. In 1994, Deep Thought 2 won the North American Computer Chess Championship for the fifth time, with its rating estimated at around 2600. Editorial: Mr Kasparov and the deep blues the world’s greatest living chess player is beaten by IBM. The naming of chess computers has continued in this vein with Deep Blue, Deep Fritz, Deep Junior, etc.ĭeep Thought won the North American Computer Chess Championship in 1988 and the World Computer Chess Championship in the year 1989, and its rating, according to the USCF was 2551. It was named after Deep Thought, a fictional computer in Douglas Adams' series, The Hitchhiker's Guide to the Galaxy. Deep Thought became the first computer to beat a grandmaster in a regular tournament game when it beat Bent Larsen in 1988, but was easily defeated in both games of a two-game match with Garry Kasparov in 1989 as well as in a correspondence match with Michael Valvo. Deep Blue: The historic chess match between man and machine Garry Kasparov during his 1997 match against Deep Blue, IBM's chess-playing computer. In addition to Hsu, the Deep Thought team included Thomas Anantharaman, Mike Browne, Murray Campbell and Andreas Nowatzyk. It was second in the line of chess computers developed by Feng-hsiung Hsu, starting with ChipTest and culminating in Deep Blue. Deep Thought was initially developed at Carnegie Mellon University and later at IBM. On February 10, 1996, after three hours, world chess champion Garry Kasparov loses the first game of a six-game match against Deep Blue, an IBM computer capable of evaluating 200 million moves per. Deep Thought was a computer designed to play chess.